Patrol

by machina eX
in co-production with
the HAU Berlin
and the FFT Düsseldorf

performance

Lea Beie,
Anne Eigner,
Joyce Ferse,
Gerard Gorszyca,
Clara Jansen,
Fabian Jesuita,
Ronni Maciel,
Ikko Masuda,
Ania Rafeld,
Stéphanie Reist,
Sophie Roeder,
Cosima Straub

concept

machina eX

Performance (voice)

Nora Decker,
Nadja Duesterberg,
Anne Eigner

Performance (photos)

Stefan Tontsch

directing and game design

Yves Regenass

text

Clara Ehrenwerth

interaction design and programming

Benedikt Kaffai,
Lasse Marburg

dramaturgy

Mathias Prinz

graphics and web design

Simon Koschmieder

production assistance

Laura Tontsch,
Jan-Hendrik Klein

production management

Sina Kießling

photos

Lara Rodriguez Cruz

machina eX moves out into the city: In the hybrid live theater game PATROL, the players become contractors of a fictional company that offers surveillance services on a commission basis in Kreuzberg, or in the Düsseldorf district of Oberbilk. Using their smartphones and supported by friendly humanoid co-workers, they immerse themselves in a game and work world that is laid over urban reality as a wafer-thin fictional layer. As a theatrical future simulation, PATROL makes a world playable in which platform capitalism has opened up the future market of security on demand.

Who is playing along – and who is just here by chance? Who is watching you while you are watching? And to what extent do you follow the company's instructions?

Funded by: Berlin Senate Department for Culture and Europe, Capital Cultural Fund. With kind support from Transform Festival Leeds

Credit-LaraRodriguezCruz
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12.-16.6.2019

HAU Berlin, Germany

26.-31.5.2021

FFT Düsseldorf, Germany