disaster

by machina eX
in co-production with
the HAU Hebbel am Ufer Berlin,
the FFT Düsseldorf
and the ROXY Birsfelden

concept

machina eX

performance

Katharina Bill,
Martin Schnippa

text and game design

Clara Ehrenwerth

direction and set design

Anan Fries

Technical management and programming

Lasse Marburg

dramaturgy and game design

Yves Regenass

music and sound design

Malu Peeters

Electronics and Programming

Sebastian Arndt

Consulting Light

Eva G. Alonso

assistance

Eva Budniewski

production management

Sina Kießling

photos

Dorothea Tuch

Actually, everything is as always: As in previous adventures by the Berlin game theater collective machina eX, the players explore interactive rooms, solve puzzles and navigate through a story together. Only now something is wrong. The game is broken. The game is unfinished. The game designer is desperate. This was supposed to be her big hit.

Immersive, participatory, narrative, subversive – a ludo-hermeneutic earthquake!

 But no matter how she looks at it, the game is a disaster. In DISASTER, machina eX takes a look behind the scenes and invites the audience to become part of the process of creating a game. Questions about power and control are raised that go beyond aesthetic discourse. How do we deal with rule systems? And how can we agree on rules with others?

Funded by: Berlin Senate Department for Culture and Europe, Dance & Theater Committee BS/BL

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6./8.-10./12.-16.12.2008

HAU Berlin, Germany

6.-8.5. / 15.-18.5. / 28.-30.5. / 19.-21.6.19

FFT Düsseldorf, Germany

6.-8.12.2019

ROXY Birsfelden