Maurice
A production by machina eX
idea, concept, implementation
Laura Alisa Schäffer,
Jan Philip Steimel
performance, dramaturgy
Anan Fries,
Laura Naumann,
Yves Regenass
production management, documentation
Nele Katharina Lenz
Technical Management
Robin Krause
Technical Puzzle Design, Hacking & Electrical Engineering
Lasse Marburg
soundtrack, sound design
Mathias Prinz
equipment
Lucas Humann
speakers
Norman Grotegut,
Antonia Tittel
production baby
Giacumina Oelhafen
photos
Nicolas Rösener, Florian Baumgarten
A house full of memories. A confused young lady who is admitted to a hospital. A children's home that was once a barracks, with tanks, field howitzers, anti-aircraft guns, a confused caretaker and a sick girl who likes to play war. Sirens and a pile of unsorted memories. Can the players, the poltergeists, reconstruct what happened? Will they manage to help Anika remember? And: Can they prevent the caretaker from making a big mistake?
Maurice is the first full-length theatrical game from machina eX. It was developed and premiered in the summer of 2010 in three rooms and a hallway in an abandoned Bundeswehr barracks in Hildesheim. The playing time varies between 75 and 90 minutes.
Supported and sponsored by: StuPa Hildesheim, Studentenwerk Braunschweig, MLP Oliver Heilemann, St. Bernward Hospital Hildesheim especially Mrs. Müller & Mr. Aselmeier & the radiology department
July 2010
Mackensen Barracks, Hildesheim, Germany