Maurice

A production by machina eX

idea, concept, implementation

Laura Alisa Schäffer,
Jan Philip Steimel

performance, dramaturgy

Anan Fries, 
Laura Naumann, 
Yves Regenass

production management, documentation

Nele Katharina Lenz

Technical Management

Robin Krause

Technical Puzzle Design, Hacking & Electrical Engineering

Lasse Marburg

soundtrack, sound design

Mathias Prinz

equipment

Lucas Humann

speakers

Norman Grotegut,
Antonia Tittel

production baby

Giacumina Oelhafen

photos

Nicolas Rösener, Florian Baumgarten

A house full of memories. A confused young lady who is admitted to a hospital. A children's home that was once a barracks, with tanks, field howitzers, anti-aircraft guns, a confused caretaker and a sick girl who likes to play war. Sirens and a pile of unsorted memories. Can the players, the poltergeists, reconstruct what happened? Will they manage to help Anika remember? And: Can they prevent the caretaker from making a big mistake?

Maurice is the first full-length theatrical game from machina eX. It was developed and premiered in the summer of 2010 in three rooms and a hallway in an abandoned Bundeswehr barracks in Hildesheim. The playing time varies between 75 and 90 minutes.

Supported and sponsored by: StuPa Hildesheim, Studentenwerk Braunschweig, MLP Oliver Heilemann, St. Bernward Hospital Hildesheim especially Mrs. Müller & Mr. Aselmeier & the radiology department

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July 2010

Mackensen Barracks, Hildesheim, Germany